The professional addiction community recognizes that behavior such as gambling, internet use, video-games, sex, eating, and shopping-has similarities with alcohol and drug dependence. Evidence that develops shows that this behavior guarantees consideration as a non-subordinating or “behavior” and has caused a new diagnostic category to be introduced “disorders related to substances and addiction” at DSM-5. At present, only gambling disorders are placed in this category, with inadequate data for addiction to other behaviors proposed to justify their inclusion.
This review summarizes the latest progress in our understanding of behavioral addiction, explains treatment considerations, and discusses the future direction. The current evidence shows an overlapping between behavioral addiction and related substances in phenomenology, epidemiology, comorbidity, neurobiological mechanisms, genetic contributions, responses to care, and preventive efforts.
Addiction has been proposed to have several components that determine: ongoing involvement in a behavior even though there are detrimental consequences, reduced self -control over involvement in behavior, compulsive involvement in behavior, and appetite or desires before being involved in behavior. Although for a certain period of time, the term addiction is almost exclusively used to refer to the pattern of alcohol and excessive and disturbing drug use, the Latin word (suggestion) from which it comes from not having this import.
Researchers and others recently acknowledged that certain behaviors resemble alcohol and drug dependence, and they have developed data that shows that this behavior guarantees consideration as an unubstated or “behavior”. The concept remains controversial. Excessive involvement in behaviors such as gambling, internet use, video-games, sex, eating, and shopping can represent addiction. A significant minority of individuals who show excessive behavior shows compulsive habits or involvement.
How Toxic Online Culture Is Affecting Women In Games
According to Our knowledge we find that online gambling is not good for any men or women. But most cases of toxic culture gambling is found in women and that is only in the category of journalists. While the survey by the Anti-Defamation League (ADL) estimates that around 38% of women who use user names of women’s representatives receive harassment.
For a long time, the gaming industry has been considered a “boys club”. But, over time women begin to get interested and join this industry. Like industries that are dominated by men, this can be difficult for various reasons. The feeling of continuously having to “prove yourself” is one of the main reasons. Also, there are indications that a woman in this industry only got her role because she is a woman.
I cannot express the severity of harassment. One might receive messages on messages discrediting your work and discussing your values. This can have an extreme impact on one’s life and mental health. There are things that can trigger someone or make them feel so bad that they want to quit. The fact that people must continue to maintain words and actions to only use their voices and do them in the gaming industry.
This does not only affect those who experience it, it affects someone’s family and friends. Sometimes harassment is taken so far so that women’s families are contacted, friends and partners are contacted. Hate messages that must be read directed at someone they love.
What is not discussed is that this behavior also affects the future of the game industry as a whole. Younger, talented women who might want to try something in this industry, all will see this type of behavior.